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Developing Change Agents
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Developing Change Agents examines the role of academia in creating the next generation of sustainability leaders. Delving into strategies to transform higher education, this volume empowers universities to develop change agents who can scale solutions to meet the wicked environmental, social, and political challenges of the present and future. Developing Change Agents advances a revolutionary perspective on the way academia functions from the administrative hierarchies to faculty, and the classroom and to deep engagement in the communities where the solutions must be co-created. This book works to find a transdisciplinary, effective method of tackling the world’s issues with reference to emotional intelligence, diversity, community, and reward structures and supports a tailored, reflexive approach based upon each university’s diverse and unique students, faculty, programs, and communities.

Subject:
Agriculture and Natural Resources
Environmental Studies
Material Type:
Textbook
Provider:
University of Minnesota
Provider Set:
University of Minnesota Libraries Publishing
Author:
Abigail M. York
Alexander S. Liepins
Edited by Kristi L. Kremers
Date Added:
04/12/2021
The Development of Political Parties
Unrestricted Use
Public Domain
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This lesson allows students to listen to a podcast and check out different links to learn more about political parties, how and why they developed, along with learning key vocabulary terms. There are several options within the lesson, including working with a partner, creating a word cloud, reading an article, watching documentary clips and a clip from the musical Hamilton, and completing a graphic organizer. It also includes information and materials where students can learn more about the major presidential elections of 1800, 1824 and 1860.

Subject:
History
Political Science
Social Science
U.S. History
Material Type:
Activity/Lab
Case Study
Lesson Plan
Module
Reading
Student Guide
Date Added:
04/06/2023
Digital Project Preservation Plan: A Guide for Preserving Digital Humanities / Digital Scholarship Projects
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CC BY-NC
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A Digital Project Preservation Plan is designed to help with organizing preservation efforts for digital projects. Initially drafted as a companion guide meant to fill the gap on best methods for preserving digital scholarship or digital humanities projects, it can also be applied to digital projects outside the humanities. This preservation plan is most beneficial to those digital humanities (DH) project creators who need guidance on how to start a digital project with preservation in mind. Although the DH community has shared resources and case studies, the examples available tend to focus on DH development, and less on DH preservation. These resources are also located in disparate locations. The Digital Project Preservation Plan is a singular guide, focusing on DH preservation, as a starting point with references to more resources and related DH practices. This is a working document, available to practitioners in whole or part; ideally, it will be used in the early stages of project planning and consulted and revised regularly. The preservation infrastructure should be designed and built as a collaborative effort from the beginning of the project. As priorities, methods and technologies change, the preservation plan will need to be updated and modified accordingly.

This book has been used in humanities (history) and media courses but is applicable to any course that has digital/web project components.

The Table of Contents for this publication includes:
Summary, Project Charter, Digital File Inventory, Additional Considerations, Preservation Plan-A Summary and Checklist, References/Plan Resources, Appendix A: Project Charter, Appendix B: Digital File Inventory, Appendix C: Project Profile, Appendix D: Collaborators Web Publishing Agreement, Appendix E: Universal Design Checklist, Appendix F: Preservation Guidance Checklist, and the Glossary.

Subject:
Arts and Humanities
Computer, Networking and Telecommunications Systems
Graphic Arts
Graphic Design
Information Science
New Media and Technology
Visual Arts and Design
Material Type:
Reading
Student Guide
Teaching/Learning Strategy
Textbook
Author:
Miller A
Date Added:
05/03/2023
Does Science Fiction Predict the Future? Inquiry Bases Media Literacy Unit
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Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:

Essential Question: How can we use science fiction’s ability to predict the future to help humanity?

Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.

Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?

Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?

Subject:
Career and Technical Education
Composition and Rhetoric
Computer, Networking and Telecommunications Systems
Education
Educational Technology
Electronic Technology
English Language Arts
Information Science
Reading Informational Text
Reading Literature
Material Type:
Homework/Assignment
Lesson
Reading
Unit of Study
Date Added:
03/30/2023
EQuIP Mathematics Rubric and Training Resources
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CC BY
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EQuIP (Educators Evaluating the Quality of Instructional Products) is an initiative designed to identify high-quality materials aligned to the Common Core State Standards (CCSS) or Next Generation Science Standards (NGSS). This site includes the EQuIP rubric for lessons and units as well as the EQuIP task review rubric and training materials.

Subject:
Mathematics
Material Type:
Teaching/Learning Strategy
Date Added:
04/08/2023
Elementary Pathway 2
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CC BY
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Salmon play an important role in the ways of life, culture, history, and resilience of the tribes of this region. The tribes of Washington State and the Pacific Northwest have always depended on salmon as a primary source of food. Overfishing, roads, dams, pollution, and other human practices have been a growing threat to the survival of salmon, which has impacted fishing, salmon-eaters, and the environment. These lessons introduce to children the role of salmon in the history and culture of the first peoples of our region.

The Honoring the Salmon lessons are designed to be taught as a series but can also be taught individually, adapted for each grade level, K-3. They can easily be integrated into science units on salmon, water or watersheds. Content knowledge from these lessons can provide background knowledge for 3rd grade and 4th grade Social Studies CBAs.

NOTE: These lessons are designed around fiction and non-fiction books that are not a part of the STI curriculum. Most of them are easily available through public libraries. Some may need to be purchased.

These lesson resources align to additional Washington State Social Studies, English Language Arts, Environmental and Sustainability, and Social Emotional Learning standards. A full standard curriculum document is included at the bottom of the Pathway 2 introduction page.

Subject:
Arts and Humanities
Education
Elementary Education
History
Material Type:
Lesson
Date Added:
04/05/2023
Empowered Fiction Writers: Generating and Organizing Ideas for Story Writing
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Do their minds go blank when they confront a blank piece of paper? Speedwriting can help students get started on writing and come up with topics to write about. They can then incorporate their key ideas and phrases into a narrative with the help of a graphic story organizer.

Subject:
English Language Arts
Material Type:
Activity/Lab
Lesson Plan
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
06/21/2023
Engineering Derby: Tool Ingenuity
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Educational Use
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Student teams are challenged to navigate a table tennis ball through a timed obstacle course using only the provided unconventional “tools.” Teams act as engineers by working through the steps of the engineering design process to complete the overall task with each group member responsible to accomplish one of the obstacle course challenges. Inspired by the engineers who helped the Apollo 13 astronauts through critical problems in space, students must be innovative with the provided supplies to use them as tools to move the ball through the obstacles as swiftly as possible. Groups are encouraged to communicate with each other to share vital information. The course and tool choices are easily customizable for varied age groups and/or difficulty levels. Pre/post assessment handouts, competition rules and judging rubric are provided.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Date Added:
04/12/2023
Engineering Ethics
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Students analyze an assortment of popular inventions to determine whom they are intended to benefit, who has access to them, who might be harmed by them, and who is profiting by them. Then they re-imagine the devices in a way that they believe would do more good for humanity. During the first 90-minute class period, they evaluate and discuss designs in small groups and as a class, examining their decision-making criteria. Collectively, they decide upon a definition of "ethical" that they use going forward. During the second period, students apply their new point-of-view to redesign popular inventions (on paper) and persuasively present them to the class, explaining how they meet the class standards for ethical designs. Two PowerPoint® presentations, a worksheet and grading rubric are provided.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
04/12/2023
Enhancing French Skills
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CC BY
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Enhancing French skills is a website for intermediate learners of French. It includes authentic language videos from French websites, as well as interviews of French speakers on cultural topics. Videos and activities are organized into five broad themes and tagged by communicative language function with links into Tex’s French Grammar for specific grammar explanations and interactive exercises. Each theme includes a pdf of suggested classroom activities and homework.

Subject:
Arts and Humanities
Languages
World Languages
Material Type:
Lesson
Provider:
University of Texas at Austin
Provider Set:
COERLL
Author:
Karen Kelton
Nancy Guilloteau
Date Added:
06/13/2023
Entrepreneurship for Global Challenges in Emerging Markets
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CC BY-NC-SA
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This course will introduce you to entrepreneurship for global challenges in emerging markets. You will get to know other like-minded entrepreneurs around you, and discover how institutions in your target region are working on innovation and entrepreneurship.

As an entrepreneur in an emerging market, you may be faced with many challenges that need to be solved. These might include scarcity of fossil fuels, climate change or water, food and health security. This Delft University of Technology course will provide you with examples from partner universities and affiliated entrepreneurs in emerging markets which explain the opportunities and obstacles that they faced as they established themselves and created value.

You will acquire a set of practical tools which will enable you to discover the opportunities in your own environment and how these can be used to make an actual change! You will learn how to rethink your value proposition with your own case study, or with one we provide.

After the course, you will be able to develop your value proposition more quickly by getting to know your customers and partners better and understand local values and institutions.

Subject:
Applied Science
Business and Communication
Engineering
Marketing
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
Dr. Otto J. Kroesen
Ellen van Andel
Esther M. Blom
Date Added:
05/09/2023
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Agriculture
Agriculture and Natural Resources
Business and Communication
Career and Technical Education
Comprehensive Health and Physical Education
Cultural Geography
Economics
Education
Educational Technology
Management
Nutrition
Social Science
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
04/07/2023
Essential Mechanics - Statics and Strength of Materials with MATLAB and Octave
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Essential Mechanics - Statics and Strength of Materials with MATLAB and Octave
P. Venkataraman

Essential Mechanics - Statics and Strength of Materials with MATLAB and Octave combines two core engineering science courses - “Statics” and “Strength of Materials” - in mechanical, civil, and aerospace engineering. It weaves together various essential topics from Statics and Strength of Materials to allow discussing structural design from the very beginning. The traditional content of these courses are reordered to make it convenient to cover rigid body equilibrium and extend it to deformable body mechanics.The e-book covers the most useful topics from both courses with computational support through MATLAB/Octave. The traditional approach for engineering content is emphasized and is rigorously supported through graphics and analysis. Prior knowledge of MATLAB is not necessary. Instructions for its use in context is provided and explained. It takes advantage of the numerical, symbolic, and graphical capability of MATLAB for effective problem solving. This computational ability provides a natural procedure for What if? exploration that is important for design. The book also emphasizes graphics to understand, learn, and explore design. The idea for this book, the organization, and the flow of content is original and new. The integration of computation, and the marriage of analytical and computational skills is a new valuable experience provided by this e-book. Most importantly the book is very interactive with respect to the code as it appears along with the analysis.

Subject:
Applied Science
Architecture and Design
Engineering
Material Type:
Full Course
Interactive
Lecture Notes
Simulation
Textbook
Provider:
Rochester Institute of Technology
Author:
P Venkataraman
Date Added:
01/14/2020
Exploiting Polarization: Designing More Effective Sunglasses
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Educational Use
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Students apply what they know about light polarization and attenuation (learned in the associated lesson) to design, build, test, refine and then advertise their prototypes for more effective sunglasses. Presented as a hypothetical design scenario, students act as engineers who are challenged to create improved sunglasses that reduce glare and lower light intensity while increasing eye protection from UVA and UVB radiation compared to an existing model of sunglasses—and make them as inexpensive as possible. They use a light meter to measure and compare light intensities through the commercial sunglasses and their prototype lenses. They consider the project requirements and constraints in their designs. They brainstorm and evaluate possible design ideas. They keep track of materials costs. They create and present advertisements to the class that promote the sunglasses benefits, using collected data to justify their claims. A grading rubric and reflection handout are provided.

Subject:
Applied Science
Engineering
Mathematics
Physical Science
Physics
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Date Added:
05/30/2018
An Exploration of Romanticism Through Art and Poetry
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Students use art and poetry to explore and understand major characteristics of the Romantic period.

Subject:
Art History
Arts and Humanities
Literature
Visual Arts and Design
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Author:
Junius Wright
Date Added:
06/21/2023
Exploring Cause and Effect Using Expository Texts About Natural Disasters
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Students explore the nature and structure of expository texts that focusing on cause and effect and apply what they learned using graphic organizers and writing paragraphs to outline cause-and-effect relationships.

Subject:
English Language Arts
Material Type:
Activity/Lab
Lesson Plan
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
06/21/2023
Family Night: Engineering
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CC BY-NC-ND
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Children in kindergarten through fifth grade and their families are invited to learn more about the field of engineering in this hour-long special program. Family Night: Engineering introduces children to cool careers within the field of engineering that range from building roller coasters to designing artificial heart pumps for children who need them. Children will also get a chance to participate in hands-on engineering activities during the program!

The best part? Everything they need to participate can be found right in your home.

Subject:
Applied Science
Career and Technical Education
Education
Elementary Education
Engineering
Mathematics
Physical Science
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Homework/Assignment
Lesson
Author:
Pennsylvania PBS
Date Added:
04/08/2023