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Elementari (Funding), My Dear Nicole Kang: Sustainable Funding Vlogcast for Media, Educators & Tech
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CC BY-SA
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In this first episode of the Sustainable Funding Vlogcast for Media, Educators, Technologists, and Creators in general, we speak to one of the founders of Elementari (https://www.elementari.io) - Nicole Kang - about Elementari funding solutions that they've been using and the sustainable funding model that they are working to build for Elementari.

Subject:
Business and Communication
Education
Educational Technology
Elementary Education
English Language Arts
Graphic Arts
Visual Arts
Visual Arts and Design
Material Type:
Case Study
Teaching/Learning Strategy
Date Added:
04/07/2023
The Elements of Art
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The goal of this unit is to introduce students to the basic elements of art (color, line, shape, form, and texture) and to show students how artists use these elements in different ways in their work. In the unit, students will answer questions as they look carefully at paintings and sculpture to identify the elements and analyze how they are used by different artists.

Subject:
Art History
Arts and Humanities
Visual Arts
Visual Arts and Design
Material Type:
Diagram/Illustration
Lesson Plan
Unit of Study
Provider:
National Gallery of Art
Date Added:
04/07/2023
Enhancing Pupil Learning On Museum Visits
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CC BY-NC-SA
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Museums give children experiences above and beyond the everyday - experiences that enrich and build upon classroom teaching and learning. Taking pupils to a museum, or bringing museum artifacts into school, instantly changes the dynamics of the usual learning environment. It gives you as a teacher the opportunity to start afresh with each child, to reach and engage with pupils in new and different ways. This unit explores practical ways in which you can make the most of the UK's extraordinarily dynamic and diverse museums and galleries; it gives you pathways into museum resources, and shares examples of teachers and museum educators making the most of museum artifacts

Subject:
Education
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Reading
Syllabus
Provider:
The Open University
Provider Set:
Open University OpenLearn
Date Added:
09/06/2007
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Agriculture
Agriculture and Natural Resources
Business and Communication
Career and Technical Education
Comprehensive Health and Physical Education
Cultural Geography
Economics
Education
Educational Technology
Management
Nutrition
Social Science
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
04/07/2023
An Exploration of The Crucible through Seventeenth-Century Portraits
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In this lesson, students incorporate analyses of characters from "The Crucible" with examinations of original seventeenth-century portraits of Puritans to create a visual portrait of the character. The project culminates in a Portrait Gallery Walk where students present and defend their artwork.

Subject:
Arts and Humanities
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Lesson Plan
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
04/07/2023
Exploring the Arts: A Brief Introduction to Art, Theatre, Music, and Dance
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CC BY
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This text explores the visual and performing arts (art, music, dance, theatre).
Chapter 1: Elements, Vocabulary, and Iconography of Visual Art
Chapter 2: Mediums in Visual Art
Chapter 3: Ancient Arts (Prehistoric, Ancient Near East, Egyptian)
Chapter 4: Classical Period to Middle Ages
Chapter 5: Renaissance to Realism
Chapter 6: Impressionism to Modern
Chapter 7: An Introduction to the Theater and its Elements
Chapter 8: The Greek Origins of Western Theater
Chapter 9: Technical Theater
Chapter 10: The Actor's Craft
Chapter 11: Other Theater Traditions
Chapter 12: Introduction to Music
Chapter 13: Music in the Middle Ages and the Renaissance
Chapter 14: Baroque and Classical Music
Chapter 15: Music of the Romantic Era
Chapter 16: Music of the 20th Century
Chapter 17: Introduction to Dance
Chapter 18: Elements of Dance
Chapter 19: Dance History and Styles

Subject:
Arts and Humanities
Performing Arts
Visual Arts
Visual Arts and Design
Material Type:
Textbook
Provider:
Affordable Learning LOUISiana
Date Added:
04/06/2023
Expressionism: What's the deal with these strange colors?
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Educational Use
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The students will gain a good understanding of the history of Expressionism painting and its use of color and paint application to establish an "emotional feel". They will use this knowledge to create their own expressionistic oil painting.

Subject:
Visual Arts
Visual Arts and Design
Material Type:
Lesson Plan
Provider:
Alabama Learning Exchange (ALEX)
Date Added:
04/07/2023
Film Arts: American Film History Canvas Commons Course
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Film Arts: American Film History Canvas Commons Course

FA 256: American Film History
American Film History is an introductory course designed to
bring American film into clear focus as an art form, a business,
and a cultural phenomenon. The course explores how feature
films work technically, artistically, and culturally. The course will
probe the deeper meaning of American movies — the hidden
messages of genres, the social and psychological effects of
Hollywood film style, and mutual influence of society and popular
culture.

Subject:
Visual Arts
Visual Arts and Design
Material Type:
Full Course
Date Added:
04/07/2023
The Fisherman and His Wife
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Public Domain
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The goal of this five-day exemplar is to explicitly model the process of searching for and interpreting intra-textual connections. In this lesson sequence, the teacher poses an analytic focusing question and then guides students in gathering and interpreting evidence from the text in order to come to a deeper understanding of the story. Simple word play and art activities give students practice in closely attending to language and word choice, and in visualizing and recording their interpretations. Discussion and a short writing exercise help students to synthesize what they have learned.

Subject:
Arts and Humanities
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
EQuIP Exemplars
Provider Set:
Student Achievement Partners
Date Added:
04/07/2023
Floating and Falling Flows
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Students discover fluid dynamics related to buoyancy through experimentation and optional photography. Using one set of fluids, they make light fluids rise through denser fluids. Using another set, they make dense fluids sink through a lighter fluid. In both cases, they see and record beautiful fluid motion. Activities are also suitable as class demonstrations. The natural beauty of fluid flow opens the door to seeing the beauty of physics in general.

Subject:
Applied Science
Education
Engineering
Physical Science
Physics
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Flower Bookmarks, Read & Seed Activity, The Gardens on Spring Creek
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The weather is getting nicer, which means the flowers are blooming and calling a few animal friends their way. This Read & Seed lesson will focus on pollinators and their very important job. We will read Flowers are Calling by Rita Gray and Kenard Pak and create our own flower bookmarks. Participate in a Movement/Music/Finger Play activity by acting like our favorite pollinators. This lesson is aimed at connecting young learners to their natural world and promote school readiness skills. This Read & Seed activity is presented by The Gardens on Spring Creek by the City of Fort Collins. https://youtu.be/takMWpvRIh4

Subject:
Agriculture
Agriculture and Natural Resources
Applied Science
Arts and Humanities
Botany
Early Childhood Development
Education
English Language Arts
Environmental Science
Environmental Studies
Language, Grammar and Vocabulary
Life Science
Literature
Performing Arts
Reading Foundation Skills
Reading Literature
Speaking and Listening
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Lesson
Lesson Plan
Provider:
The City of Fort Collins
Provider Set:
The Gardens on Spring Creek: Read & Seed
Date Added:
02/06/2023
Flower Bookmarks, Virtual Read & Seed Video, The Gardens on Spring Creek
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Educational Use
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The weather is getting nicer, which means the flowers are blooming and calling a few animal friends their way. This Read & Seed lesson will focus on pollinators and their very important job. We will read Flowers are Calling by Rita Gray and Kenard Pak and create our own flower bookmarks. Participate in a Movement/Music/Finger Play activity by acting like our favorite pollinators. This lesson is aimed at connecting young learners to their natural world and promote school readiness skills. This Read & Seed activity is presented by The Gardens on Spring Creek by the City of Fort Collins. https://www.fcgov.com/gardens/files/read-seed-website-flower-bookmarks.pdf?1588609594

Subject:
Agriculture
Agriculture and Natural Resources
Applied Science
Arts and Humanities
Botany
Early Childhood Development
Education
English Language Arts
Environmental Science
Environmental Studies
Language, Grammar and Vocabulary
Life Science
Literature
Performing Arts
Reading Foundation Skills
Reading Literature
Speaking and Listening
Visual Arts
Visual Arts and Design
Material Type:
Reading
Provider:
The City of Fort Collins
Provider Set:
The Gardens on Spring Creek: Read & Seed
Date Added:
02/06/2023
FlowerSchool
Restricted Use
Copyright Restricted
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FlowerSchool is a free video library produced by Floral Design Institute. Education Director Leanne Kesler AIFD demonstrates several innovative floral designs in an easy to learn, step-by-step method.

Subject:
Agriculture
Agriculture and Natural Resources
Visual Arts
Visual Arts and Design
Material Type:
Lecture
Author:
Floral Design Institute
FlowerSchool
Leanne Kesler
Date Added:
04/07/2023
Foundations in Visual Media Production
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CC BY-SA
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The emphasis in this course is about establishing the kinds of habits and techniques that you can build upon if you choose to pursue visual media production further than the extent to which this course is designed.

Subject:
Film and Music Production
New Media and Technology
Visual Arts
Visual Arts and Design
Material Type:
Textbook
Provider:
Pressbooks @Granite State College
Author:
Steve Covello
Date Added:
08/22/2021
Haga su propio Alimentador de Colibríes, Americorp Bolsa de STEM
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Educational Use
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Haz un comedero para colibríes.
Actividad de Bolsa de STEM Semanal. Agentes de Colorado Americorp en los condados de Araphahoe, Denver, Garfield, Larimer y Weld. Trabajo apoyado por la Corporación para el Servicio Nacional y Comunitario bajo el número de subvención 18AFHCO0010008 de Americorps. Las opiniones o puntos de vista expresados en esta lección pertenecen a los autores y no representan necesariamente la posición oficial o una posición respaldada por la Corporación o el programa Americorps.

Subject:
Applied Science
Comprehensive Health and Physical Education
Design
Ecology
Engineering
Life Science
Nutrition
STEAM
Visual Arts
Visual Arts and Design
Zoology
Material Type:
Activity/Lab
Lesson Plan
Provider:
Americorps
Provider Set:
STEM in a bag weekly activity
Date Added:
02/24/2023
Healing Through Art
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Educational Use
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A collection of eight art lessons (puppets, visual arts, music) that integrate social emotional learning for grades K-2. Written lessons provide step-by-step instructions to be done at home. Lessons were created by Arts Corps teaching artists. Lessons are available in English and in Spanish.

Subject:
Arts and Humanities
Performing Arts
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Homework/Assignment
Date Added:
04/06/2023
High Impact Instructional Strategies: Visual Arts
Unrestricted Use
Public Domain
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I am very proud to present standards-based instructional resources for Visual Arts. The model lesson is a set of full lesson materials developed to train content area teachers at the 2016 All Students, All Standards Instructional Strategies Summer Institute. The additional sample lesson resources represent the work of a team of Colorado educators to share how they develop their own unique standards based lessons that employ high impact instructional strategies. As examples, they are intended to provide support (or conversation/creation starting points) for teachers, schools, and districts as they make their own local decisions around the best instructional plans and practices for all students.

Subject:
Visual Arts
Visual Arts and Design
Material Type:
Teaching/Learning Strategy
Provider:
Colorado Department of Education
Provider Set:
Office of Teaching and Learning
Date Added:
02/06/2023
Historical Context: Discovering a Painting
Unrestricted Use
CC BY
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Students will work in groups to visually analyze a work of art and then research what was happening in the time period when the work was made. Students will then discuss what impact their research had on their original perceptions. Students will finally be given background information about the work of art and will discuss how their ideas are different or similar to what they read.

Subject:
Arts and Humanities
Visual Arts
Visual Arts and Design
Material Type:
Diagram/Illustration
Lesson Plan
Provider:
J. Paul Getty Museum
Provider Set:
Getty Education
Date Added:
04/07/2023
History Comes Alive: Developing Fluency and Comprehension Using Social Studies
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Let the power of imagination and inference serve as a ńtime machineî to bring Benjamin Franklin into the classroom! History and science come to life in a dialogue with Franklin the inventor, developed through lesson activities that incorporate research, imagination, writing, visual arts, and drama.

Subject:
Arts and Humanities
History
Performing Arts
U.S. History
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
04/05/2023
How Art You Feeling? | Social & Emotional Learning: The Arts for Every Classroom
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CC BY-NC-ND
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Derrick Woods, the gallery teaching manager at Speed Art Museum in Louisville, shows how to play the game “How Art You Feeling?” The idea is to have students express what they’re feeling through art instead of words. Students are asked to do a “full systems check” to consider how they’re feeling beyond simple words like “fine” or “okay.” Students then create art to show these feelings and share their art with a partner, who describes what they see in the artwork.

The game encourages students be thoughtful about expressing their feelings. It also helps them learn to consider their partner’s feelings. In the video, the two young women who are game partners discuss the feelings they were trying to express and find common elements in their drawings. The activity helps students develop social awareness and relationship skills.

Subject:
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Date Added:
04/07/2023