In ScholCom 202X, you'll take on the role of a new scholarly communication librarian at a small public university somewhere in the US in the "distant future" of the year 202X.
You'll be given a number of scenarios derived from activities and questions a real scholarly communication librarian might expect to receive. These scenarios fall into four general areas: copyright; publishing; institutional repositories; and open access.
The game has two versions, an interactive fiction format written in Ink (located in the "Ink source" and "playable" folders) and a static PDF version (in "printables").
In the interactive fiction version, after reading each scenario you'll be given a chance to consult your "augment," a smartphone-like device which contains a very brief annotated list of some relevant sources and a calendar that tracks how busy you are. In the PDF/print version, these sources are listed below the scenario text, and are open access whenever possible.
After you've read the scenario text and consulted these sources (or not), put yourself in the place of the librarian in the game and think about how you would respond. Would you try to help just the person you're currently talking to, or would you rather build resources and develop strategies that could make the question easier to answer the next time it comes up, and potentially even reach and educate people who don't know the questions to ask in the first place?
As you think through each scenario, ask yourself how you would balance the desire to do a good job against the threat of overwork. You're welcome to write out what you would do, or just think about it. The PDF versions of the scenarios can also be used to role play in a classroom setting, with one student taking on the role of the librarian and another the role of the person who needs their help.
Playable version at https://people.wou.edu/~bakersc/ScholCom202X/index.html. Additional background available at https://lisoer.wordpress.ncsu.edu/2021/05/18/new-to-the-scn-scholcom-202x-an-interactive-fiction-game/.
- Subject:
- Computer, Networking and Telecommunications Systems
- Information Science
- Material Type:
- Game
- Interactive
- Simulation
- Teaching/Learning Strategy
- Date Added:
- 03/30/2023