The goal of this maker challenge is to demystify sensors, in particular …
The goal of this maker challenge is to demystify sensors, in particular the ambient light sensor, and to map its readings visually. In today’s world, we make sense of the environment around us by filling it with sensors, and we use output devices to display real-time data in a meaningful way. Take any smartphone as an example. Aside from the embedded camera and microphone, a number of other sensors collect a wide range of data. Depending upon the model, these sensors may collect data on proximity, motion, ambient light, moisture, compass, and touch. Some of these data are directly visualized through an app, while many operate internally and without a user interface, just below the surface of the screen. In order to become more familiar with the technology that we use (and often take for granted) on a daily basis, your challenge is to assemble a light sensor circuit, observe its readings using the Arduino Serial Monitor, and then create your own unique visualization by interfacing with the Processing software. Students learn how to use calibration and smoothing to capture a better picture of the data. Afterwards, they share their visualizations with the entire class. The time required for this challenge depends on students’ prior knowledge of Arduino and Processing software. Background resources for beginners help students get up to speed on microcontroller hardware and offer additional challenges for intermediate and advanced users.
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. …
Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.
Graph theory is a visual way to represent relationships between objects. One …
Graph theory is a visual way to represent relationships between objects. One of the simplest uses of graph theory is a family tree that shows how different people are related. Another application is social networks like Facebook, where a network of "friends" and their "friends" can be represented using graphs. Students learn and apply concepts and methods of graph theory to analyze data for different relationships such as friendships and physical proximity. They are asked about relationships between people and how those relationships can be illustrated. As part of the lesson, students are challenged to find the social graph of their friends. This prepares students for the associated activity during which they simulate and analyze the spread of disease using graph theory by assuming close proximity to an infected individual causes the disease to spread.
This is an activity about 3-D imagery. Learners can follow the instructions …
This is an activity about 3-D imagery. Learners can follow the instructions to create their own 3-D images using a digital camera, photo editing software, and red-blue 3-D glasses.
This lesson will discuss the details for a possible future manned mission …
This lesson will discuss the details for a possible future manned mission to Mars. The human risks are discussed and evaluated to minimize danger to astronauts. A specialized launch schedule is provided and the different professions of the crew are discussed. Once on the surface, the crew's activities and living area will be covered, as well as how they will make enough fuel to make it off the Red Planet and return home.
The Wisc-Online open educational resource library contains 25 free learning objects that …
The Wisc-Online open educational resource library contains 25 free learning objects that can help you learn, study, or teach Manufacturing & Engineering - available to teachers and students under a Creative Commons license.
The basic processes involved in manufacturing systems are demonstrated while students produce …
The basic processes involved in manufacturing systems are demonstrated while students produce their own picture frames. They learn about cutting, shaping, assembly, joining and finishing, as well as attention to quality, safety and production quantity.
Students explore the composition and practical application of parallel circuitry, compared to …
Students explore the composition and practical application of parallel circuitry, compared to series circuitry. Students design and build parallel circuits and investigate their characteristics, and apply Ohm's law.
Students are introduced to the concept of tracking and spatial movements of …
Students are introduced to the concept of tracking and spatial movements of animals in relation to the environments in which they live. Students improve their understanding of animal tracking and how technology is used in this process.
This is an activity about magnetism. Using bar magnets, classroom materials, and …
This is an activity about magnetism. Using bar magnets, classroom materials, and a compass, learners will explore how bar magnets interact with one another and with other materials, use a compass to find the direction north, and use various materials to make magnetic field lines visible around a bar magnet. This is an activity in a larger poster resource, entitled The Sun Like It's Never Been Seen Before: In 3D.
This activity introduces Geographic Information Systems (GIS) and poses questions that help …
This activity introduces Geographic Information Systems (GIS) and poses questions that help students answer questions that require spatial data. Students examine questions about communities and populations from local to state to national scales. Six GIS, math and mapping activities are identified in this resource. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.
Marble Cattle. This is the Lesson 3 Digging Deeper activity, from Unit …
Marble Cattle. This is the Lesson 3 Digging Deeper activity, from Unit 2 Power, Structure and Technology, from the DIGS (Developing Individuals, Growing Stewards) AmeriCorps Curriculum from CSU. The curriculum focuses on introducing students in grades 3-5 to Colorado agriculture, industry and environmental issues. The curriculum is matched to State Standards 2021. The curriculum upon request. Visit: https://engagement.colostate.edu/programs-old/developing-individuals-growing-stewards/
The marine environment is unique and because little light penetrates under water, …
The marine environment is unique and because little light penetrates under water, technologies that use sound are required to gather information. The seafloor is characterized using underwater sound and acoustical systems. Current technological innovations enable scientists to further understand and apply information about animal locations and habitat. Remote sensing and exploration with underwater vehicles enables researchers to map and understand the sea floor. Similar technologies also aid in animal tracking, a method used within science and commercial industries. Through inquiry-based learning techniques, students learn the importance of habitat mapping and animal tracking.
The following lesson is an introduction to the ideas and implications of …
The following lesson is an introduction to the ideas and implications of animal tracking. Animal tracking is a useful method used within science and commercial industries. For instance, when planning the development coastal areas, animal presence and movement should be taken into consideration. The lesson engages students in an activity to monitor animal foraging behavior on a spatial scale. The students will break into groups and track each other's movements as they move through a pre-determined course. The results will be recorded both individually and collaboratively in an attempt to understand animal movement regarding foraging behavior. Students will also engage in a creative design activity, focusing on how they would design a tag for a marine animal of their choice. In conclusion, instructors will query the class on data interpretation and how spatial information is important in relation to commercial, conservation, and scientific research decisions.
This activity focuses on the relationship between science of looking for life …
This activity focuses on the relationship between science of looking for life and the tools, on vehicles such as the Mars Rover, that make it possible. Learners will create their own models of a Mars rover. They determine what tools would be necessary to help them better understand Mars (and something about life on Mars/its habitability). Then they work in teams to complete a design challenge where they incorporate these elements into their models, which must successfully complete a task. Teams may also work together to create a large-scale, lobby-sized version that may be put on display in the library to engage their community. The activity also includes specific tips for effectively engaging girls in STEM. This is activity 6 in Explore: Life on Mars? that was developed specifically for use in libraries.
Based on their experience exploring the Mars rover Curiosity and learning about …
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.
Students explore Mars and Jupiter, the fourth and fifth planets from the …
Students explore Mars and Jupiter, the fourth and fifth planets from the Sun. They learn some of the unique characteristics of these planets. They also learn how engineers help us learn about these planets with the design and development of telescopes, deep space antennas, spacecraft and planetary rovers.
Design a marshmallow catapult. Activity from Weekly STEM in a Bag. Colorado …
Design a marshmallow catapult. Activity from Weekly STEM in a Bag. Colorado Americorp agents in Araphahoe, Denver, Garfield, Larimer, and Weld Counties. Work supported by the Corporation for National and Community Service under Americorps grant number 18AFHCO0010008. Opinions or points of view expressed in this lesson are those of the authors and do not necessarily represent the official position of or a position that is endorsed by the Corporation or the Americorps program. This resource is also available in Spanish in the linked file.
This is a lesson about determining planetary composition. Learners will use a …
This is a lesson about determining planetary composition. Learners will use a reflectometer to determine which minerals are present (from a set of knowns) in a sample of Mars soil simulant. Requires the use of ALTA II spectrometers (which may be borrowed from the Lunar and Planetary Institute or purchased online) and Mars soil simulant. The activity is part of Project Spectra, a science and engineering program for middle-high school students, focusing on how light is used to explore the Solar System.
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