This lesson helps children to recognize that it is essential to tell …
This lesson helps children to recognize that it is essential to tell a trusted adult if something online makes them feel angry, sad, or scared.
Students learn that other people can sometimes act like bullies when they are online. They will explore what cyberbullying means and what they can do when they encounter it. After reading a scenario about mean online behavior, students discuss what cyberbullying is, how it can make people feel, and how to respond. Finally, they use their knowledge to create a simple tip sheet on cyberbullying in their journal.
Students explore why people use passwords, learn the benefits of using passwords, …
Students explore why people use passwords, learn the benefits of using passwords, and discover strategies for creating and keeping strong, secure passwords.
Students learn password tips, test their existing passwords with an interactive game, and create new passwords using guidelines for powerful passwords.
In collaboration with Common Sense Education, this lesson helps students learn to …
In collaboration with Common Sense Education, this lesson helps students learn to think critically about the user information that some websites request or require. Students learn the difference between private information and personal information, distinguishing what is safe and unsafe to share online.
Students will also explore what it means to be responsible and respectful to their offline and online communities as a step toward learning how to be good digital citizens.
In this set of puzzles, students will begin with an introduction (or …
In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the `Run`, `Reset`, and `Step` buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their _sequencing_ and _debugging_ skills in maze. From there, students will see new types of puzzles like Collector, Artist, and Harvester when they learn the very basics of _loops_.
In this online activity, students will learn what events are, and how …
In this online activity, students will learn what events are, and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed.) At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.
In this online activity, students will have the opportunity to push their …
In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.
In this online activity, students will have the opportunity to push their …
In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.
In this set of puzzles, students will begin with an introduction (or …
In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the `Run`, `Reset`, and `Step` buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their _sequencing_ and _debugging_ skills in the maze. Debugging is an essential element of learning to program. Students will encounter some puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.
Developed by Common Sense Education, this lesson is about the difference between …
Developed by Common Sense Education, this lesson is about the difference between information that is safe to share online and information that is not.
As students visit sites that request information about their identities, they learn to adopt a critical inquiry process that empowers them to protect themselves and their families from identity theft. In this lesson, students learn to think critically about the user information that some websites request or require. They learn the difference between private information and personal information, as well as how to distinguish what is safe or unsafe to share online.
In this online activity, students will have the opportunity to push their …
In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.
Returning to loops, students learn to draw images by looping simple sequences …
Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!
In this online activity, students will have the opportunity to learn how …
In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!
This lesson will give students an idea of what to expect when …
This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.
In this online activity, students will have the opportunity to push their …
In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.
Students learn the difference between lossy and lossless compression by experimenting with …
Students learn the difference between lossy and lossless compression by experimenting with a simple lossy compression widget for compressing text. Students then research three real-world compressed file formats to fill in a research guide. Throughout the process they review the skills and strategies used to research computer science topics online, in particular to cope with situations when they don't have the background to fully understand everything they're reading (a common situation even for experienced CS students).
To conclude their study of big data and cryptography, students will complete …
To conclude their study of big data and cryptography, students will complete a small research project related to a dilemma presented by Big Data or Cybersecurity, in the form of a Practice Performance Task. Students will pick one of two issues to research more deeply - either an issue related to big data, or one related to cybersecurity. Students will need to identify appropriate online resources to learn about the functionality, context, and impact of the technological innovation that gave rise to the dilemma they are investigating. After completing their research, students will present their findings both in a written summary and with an audio / visual artifact they found online. The written components students must complete are similar to those students will see in the AP Performance Tasks.
This project is an opportunity to practice many of the skills students will use when completing the Explore Performance Task on the AP® Exam at the end of the year. While an open-ended research project might be intimidating, students have built all the skills they need to complete this task.
**Note:** This is NOT the official AP® Performance Task that will be submitted as part of the Advanced Placement exam; it is a practice activity intended to prepare students for some portions of their individual performance at a later time.
**Note for 2017-18 School Year:** This Practice PT has NOT been updated to reflect changes to the [Explore PT Scoring Guidelines](https://apcentral.collegeboard.org/pdf/2018-explore-performance-tasks-sg.pdf) released in Fall 2017. We recommend you review those guidelines to understand the similarities between this project and the actual Explore PT.
Students begin this lesson by investigating some of the world’s biggest data …
Students begin this lesson by investigating some of the world’s biggest data breaches to get a sense for how frequently data breaches happen within companies and organizations, and what kinds of data and information is lost or given up. Afterwards, students will use the Data Privacy Lab tool to investigate just how easily they could be uniquely identified with a few seemingly innocuous pieces of information. At the conclusion of the lesson, students will research themselves online to determine just how much someone could learn about them by conducting the same searches and “connecting the dots.”
In this kickoff to the Data Unit, students begin thinking about how …
In this kickoff to the Data Unit, students begin thinking about how data is collected and what can be learned from it. To begin the lesson, students will take a short online quiz that supposedly determines something interesting or funny about their personality. Afterwards they will brainstorm other sources of data in the world around them, leading to a discussion of how that data is collected. This discussion motivates the introduction of the Class Data Tracker project that will run through the second half of this unit. Students will take the survey for the first time and be shown what the results will look like. To close the class, students will make predictions of what they will find when all the data has been collected in a couple weeks.
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