Updating search results...

Blended Learning

This collection houses resources related to Blended Learning. 

6 affiliated resources

Search Resources

View
Selected filters:
Best Practices for Using Technology with Multilingual Families Toolkit
Unrestricted Use
CC BY
Rating
0.0 stars

This toolkit is designed to help Local Educational Agencies (LEAs) create and maintain effective strategies with multilingual families. We explore and model best practices for the use of technology in teaching, as well as for assessing and communicating with diverse adults. The following guide is applicable for face-to-face, blended, and online instruction, and can also serve as a toolkit.

Subject:
Education
Educational Technology
Material Type:
Teaching/Learning Strategy
Date Added:
04/19/2023
Douglas County Virtual Museum
Read the Fine Print
Educational Use
Rating
0.0 stars

Douglas County Colorado presents a virtual museum showcasing the history of the Douglas, County Colorado Region including Castle Rock, Aurora, and Highlands Ranch.

Subject:
Agriculture and Natural Resources
Agriculture, Natural Resources and Energy
Ancient History
Anthropology
Archaeology
Arts and Humanities
Career and Technical Education
Colorado History
Cultural Geography
Earth and Space Science
Environmental Studies
Ethnic Studies
Geology
History
Social Science
U.S. History
World Cultures
Material Type:
Activity/Lab
Diagram/Illustration
Educational Kit
Exhibit
Field Trip
Teaching/Learning Strategy
Unit of Study
Provider:
Douglas County
Provider Set:
Douglas County
Date Added:
08/30/2024
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Agriculture
Agriculture and Natural Resources
Business and Communication
Career and Technical Education
Comprehensive Health and Physical Education
Cultural Geography
Economics
Education
Educational Technology
Management
Nutrition
Social Science
Visual Arts
Visual Arts and Design
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
04/07/2023
Position Paper on Blended Learning in Adult Education
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

AlphaPlus supports literacy workers to use blended learning approaches through our technology coaching services, face-to-face and online training, and tech support. This position paper describes our understanding of blended learning, its benefits and how adult basic education programs can be (re)conceptualized using a blended learning approach to best support learners.

Subject:
Arts and Humanities
Philosophy
Material Type:
Textbook
Provider:
eCampusOntario
Author:
Audrey Gardner
Maria Moriarty
Matthias Sturm
Tracey Mollins
Date Added:
05/26/2021
Teaching with Technology
Unrestricted Use
CC BY
Rating
0.0 stars

This book offers an open guide to online discussions, media arts production, blended learning, and active learning from L&S Learning Support Services @ UW-Madison. It was first published in 2015.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Provider:
University of Wisconsin
Date Added:
03/18/2021
Transferability and Evaluation Guide – TIBL-Project
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The transferability and evaluation guide is a supporting document for the target group and stakeholders on how to use and take maximum advantage of the developed and proven courses and the learning materials produced by the project.

It is a set of interactive documents integrating descriptive multimedia material (an enhanced eBook).

The guide supports the correct implementation and evaluation of the training material and tools created. It offers it proposals and guides to transfer the created Blended Learning courses in an efficiently and stringently defined way as well.

This Intellectual Output provides detailed information, description and practical advice on how the created project results can be transferred from the specific countries (or specific pilot test group) to other Educational fields as well to other European countries.
The transfer guide provides all tools and information for effective further use of the project results also for other enterprises and organisations in the field of C-VET. Additional, the transfer guide contains all material and the necessary documentation for a transfer of the training to other educational fields, for example in Adult Education, School Education, and partly to Higher Education.

Subject:
Education
Educational Technology
Material Type:
Textbook
Author:
Carlos Guerrero Herrero
Ebba Ossianilson
Luca Reitano
Maria Joao Loureiro
Peter Mazohl
Date Added:
05/12/2023