These games support student development of the concept of ordered pairs as they play to win each game.
- Subject:
- Geometry
- Mathematics
- Material Type:
- Activity/Lab
- Game
- Provider:
- Mathwire
- Date Added:
- 04/08/2023
Resources in this collection are aligned with the national Common Core State Standards Mathematics
These games support student development of the concept of ordered pairs as they play to win each game.
An interactive applet and associated web page that provide step-by-step instructions on how to copy a line segment using only a compass and straightedge. The animation can be run either continuously like a video, or single stepped to allow classroom discussion and thought between steps. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that provide step-by-step instructions on how to divide a line segment into any number of equal parts, using only a compass and straightedge. The applet starts with a given line segment and ends with that segment divided into n parts. In the applet n=5, but the construction works for any n. The animation can be run either continuously like a video, or single stepped to allow classroom discussion and thought between steps. The text on the page has printable step-by-step instructions. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
In this activity, students examine how to grow plants the most efficiently. They imagine that they are designing a biofuels production facility and need to know how to efficiently grow plants to use in this facility. As a means of solving this design problem, they plan a scientific experiment in which they investigate how a given variable (of their choice) affects plant growth. They then make predictions about the outcomes and record their observations after two weeks regarding the condition of the plants' stem, leaves and roots. They use these observations to guide their solution to the engineering design problem. The biological processes of photosynthesis and transpiration are briefly explained to help students make informed decisions about planning and interpreting their investigation and its results.
Students learn about the many types of expenses associated with building a bridge. Working like engineers, they estimate the cost for materials for a bridge member of varying sizes. After making calculations, they graph their results to compare how costs change depending on the use of different materials (steel vs. concrete). They conclude by creating a proposal for a city bridge design based on their findings.
The students discover the basics of heat transfer in this activity by constructing a constant pressure calorimeter to determine the heat of solution of potassium chloride in water. They first predict the amount of heat consumed by the reaction using analytical techniques. Then they calculate the specific heat of water using tabulated data, and use this information to predict the temperature change. Next, the students will design and build a calorimeter and then determine its specific heat. After determining the predicted heat lost to the device, students will test the heat of solution. The heat given off by the reaction can be calculated from the change in temperature of the water using an equation of heat transfer. They will compare this with the value they predicted with their calculations, and then finish by discussing the error and its sources, and identifying how to improve their design to minimize these errors.
This task suggests ways to incorporate counting circles into classroom activities.
Students practice counting sequences by standing in a circle and counting one by one.
This activity allows students to practice counting.
Students who work on this task will benefit in seeing that given a quantity, there is often more than one way to represent it, which is a precursor to understanding the concept of equivalent expressions.
This task gives students another way to practice counting and gain fluency with connecting a written number with the act of counting. This task should be introduced by the teacher and would then be a good independent center.
The most engaging way to practice counting with students is to have them count meaningful things in their lives. Since five-year-olds are very focused on themselves this is easily done by allowing them to count themselves, their friends and objects within the classroom that relate to their daily lives.
This challenging problem and brainteaser gives first graders an opportunity to compose and decompose squares.
This is an instructional task related to deepening place-value concepts. The important piece of knowledge upon which students need to draw is that 10 tens is 1 hundred.
The objective of this lesson is to gain automaticity counting to 100 and to establish the importance of multiples of ten. The final goal of this lesson is for students to be able to count by tens and articulate the term for this.
This task involves solving equations with rational coefficients, and requires students to use the distributive law ("combine like terms"). The equation also provides opportunities for students to observe structure in the equation to find a quicker solution, as in the second solution presented.
This task presents a real world application of finite geometric series. The context can lead into several interesting follow-up questions and projects. Many drugs only become effective after the amount in the body builds up to a certain level. This can be modeled very well with geometric series.
In this video segment from Cyberchase, the CyberSquad must get into a vault before Hacker, Buzz and Delete by cracking a code of shapes and numbers.
Students learn about the physical force of linear momentum movement in a straight line by investigating collisions. They learn an equation that engineers use to describe momentum. Students also investigate the psychological phenomenon of momentum; they see how the "big mo" of the bandwagon effect contributes to the development of fads and manias, and how modern technology and mass media accelerate and intensify the effect.
Students learn about the role engineers and mathematicians play in developing the perfect bungee cord length by simulating and experimenting with bungee jumping using washers and rubber bands. Working as if they are engineers for a (hypothetical) amusement park, students are challenged to develop a show-stopping bungee jumping ride that is safe. To do this, they must find the maximum length of the bungee cord that permits jumpers (such as brave Washy!) to get as close to the ground as possible without going "splat"! This requires them to learn about force and displacement and run an experiment. Student teams collect and plot displacement data and calculate the slope, linear equation of the line of best fit and spring constant using Hooke's law. Students make hypotheses, interpret scatter plots looking for correlations, and consider possible sources of error. An activity worksheet, pre/post quizzes and a PowerPoint® presentation are included.