An interactive applet and associated web page showing how to find the …
An interactive applet and associated web page showing how to find the area and perimeter of a square from the coordinates of its vertices. The square can be either parallel to the axes or rotated. The grid and coordinates can be turned on and off. The area and perimeter calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area and perimeter, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that demonstrate the area of …
An interactive applet and associated web page that demonstrate the area of a circle. A circle is shown with a point on the circumference that can be dragged to resize the circle. As the circle is resized, the radius and the area computation is shown changing in real time. The radius and formula can be hidden for class discussion. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that deals with the area …
An interactive applet and associated web page that deals with the area of a kite, (a quadrilateral with two distinct pairs of equal adjacent sides). The applet shows a kite and the user can reshape it by dragging any vertex. The other vertices move automatically to ensure it always remains a kite. As the vertices are dragged, the area is continuously recalculated and displayed. The kite is filled with a grid of unit squares so that the students can estimate the area. The on-screen calculation can be hidden until the estimates are done. The web page lists two different ways to compute the area of a kite. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
A web page and interactive applet showing the ways to calculate the …
A web page and interactive applet showing the ways to calculate the area of a parallelogram. The user can drag the vertices of the parallelogram and the other points change automatically to ensure it remains a parallelogram. A grid inside the shape allows students to estimate the area visually, then check against the actual computed area, which is continuously recomputed and displayed. The text on the page gives three different ways to calculate the area with a formula for each. The applet uses one of the methods to compute the area in real time, so it changes as the rhombus is reshaped with the mouse. A companion page is http://www.mathopenref.com/parallelogram.html showing the definition and properties of a parallelogram Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
A web page and interactive applet showing the ways to calculate the …
A web page and interactive applet showing the ways to calculate the area of a rectangle. The user can drag the vertices of the rectangle and the other points change automatically to ensure it remains a rectangle. A grid inside the shape allows students to estimate the area visually, then check against the actual computed area. The text on the page gives three different ways to calculate the area with a formula for each. The applet uses one of the methods to compute the area in real time, so it changes as the rectangle is reshaped with the mouse. A companion page is http://www.mathopenref.com/rectangle.html showing the definition and properties of a rectangle Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that demonstrate the area of …
An interactive applet and associated web page that demonstrate the area of a square. The applet shows a square with all vertices draggable. As you drag any one, the area id continuously calculated and shown on the applet. The square is filled with a unit grid to allow class estimation of area. The displayed calculation can be turned off. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
A web page and interactive applet showing the ways to calculate the …
A web page and interactive applet showing the ways to calculate the area of a trapezoid. The user can drag the vertices of the trapezoid and the other points change automatically to ensure it remains a trapezoid. A grid inside the shape allows students to estimate the area visually, then check against the actual computed area. The text on the page gives three different ways to calculate the area with a formula for each. The applet uses one of the methods to compute the area in real time, so it changes as the trapezoid is reshaped with the mouse. A companion page is http://www.mathopenref.com/trapezoid.html showing the definition and properties of a trapezoid. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that calculate the area of …
An interactive applet and associated web page that calculate the area of a triangle using the formula method in coordinate geometry. The applet has a triangle with draggable vertices. As you drag them the triangle's area is recalculated from the vertex coordinates using the formula. The grid and coordinates can be turned on and off. The area calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area using the formula method, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that explain the area of …
An interactive applet and associated web page that explain the area of a triangle. The applet shows a triangle that can be reshaped by dragging any vertex. As it changes, the area is continually recalculated using the 'half base times height' method. The triangle has a fixed square grid in its interior that can be used to visually estimate the area for later correlation with the calculated value. The calculation can be hidden while estimation is in progress. The text page has links to a similar page that uses Heron's Formula to compute the area. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that calculate the area of …
An interactive applet and associated web page that calculate the area of a triangle using the box method in coordinate geometry. The applet has a triangle with draggable vertices. As you drag them the triangle's bounding box is shown and the area recalculated by subtracting the areas of the outside triangles. The grid and coordinates can be turned on and off. The area calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area using the box method, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
Remember your multiplication tables? ... me neither. Brush up on your multiplication, …
Remember your multiplication tables? ... me neither. Brush up on your multiplication, division, and factoring skills with this exciting game. No calculators allowed! The students will be given mutiplication and division problems which they must answer. They also have the option of being given a number then stating the factors of how that number was attained using either multiplication or division.
Brush up on your multiplication, division, and factoring skills with this interactive …
Brush up on your multiplication, division, and factoring skills with this interactive multiplication chart. Three levels and timed or untimed options are available.
As an introduction to bioengineering, student teams are given the engineering challenge …
As an introduction to bioengineering, student teams are given the engineering challenge to design and build prototype artificial limbs using a simple syringe system and limited resources. As part of a NASA lunar mission scenario, they determine which substance, water (liquid) or air (gas), makes the appendages more efficient.
Students learn more about how muscles work and how biomedical engineers can …
Students learn more about how muscles work and how biomedical engineers can help keep the muscular system healthy. Following the engineering design process, they create their own biomedical device to aid in the recovery of a strained bicep. They discover the importance of rest to muscle recovery and that muscles (just like engineers!) work together to achieve a common goal.
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