Updating search results...

Code.org

341 affiliated resources

Search Resources

View
Selected filters:
CS Fundamentals 1.7: Happy Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This activity revisits Happy Maps. This time, student will be solving bigger, longer puzzles with their code, leading them to see utility in structures that let them write longer code in an easier way.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 1.8: Loops with Scrat
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Building on the concept of repeating instructions from "Happy Loops," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 1.9: Loops with Laurel
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.10: The Right App
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson has students recognize that computer science can help people in real life. First, students empathize with several fictional smartphone users in order to help them find the “right app” that addresses their needs. Then, students exercise empathy and creativity to sketch their own smartphone app that addresses the needs of one additional user.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.11: The Big Event Jr.
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.12: A Royal Battle with Events
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.1: Your Digital Footprint
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In collaboration with **Common Sense Education**, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.2: Move It, Move It
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson will work to prepare students mentally for the coding exercises that they will encounter over the length of this course. In small teams, students will use physical activity to program their classmates to step carefully from place to place until a goal is achieved.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.3: Sequencing with Angry Birds
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Using characters from Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.4: Programming with Angry Birds
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.5: Programming with Harvester
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.6: Getting Loopy
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

As we start to write longer and more interesting programs, our code often contains a lot of repetition. In this lesson, students will learn about how loops can be used to more easily communicate instructions that have a lot of repetition by looking at the repeated patterns of movement in a dance.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/06/2023
CS Fundamentals 2.7: Loops with Harvester
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to pick corn more efficiently on Code.org.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.8: Loops with Laurel
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. A new `get treasure` block is introduced to help her on her journey.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.9: Drawing Gardens with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.10: Loops with Rey and BB-8
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.11: Harvesting Crops with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In the preceding stage, students used loops to create fantastic drawings. Now they're going to loop new actions in order to help the harvester collect multiple veggies growing in large bunches.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.12: Looking Ahead with Minecraft
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.13: Sticker Art with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.14: The Big Event
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023