Tumblr founder David Karp and Xbox program manager Jasmine Lawrence give a …
Tumblr founder David Karp and Xbox program manager Jasmine Lawrence give a detailed description of how files and webpages are sent and received using HTTP and HTML.
Software engineering is the art and science of using different methods to …
Software engineering is the art and science of using different methods to efficiently create extensible, sustainable programs that solve problems people care about.
I won’t tell you how to be a software engineer; You’ll learn that over time by doing it. Instead, this book is about software engineering methods: Ways people achieve specific objectives in software engineering—that can save your project. My hope is that, after reading this book (or parts of it), you’ll feel better equipped for software engineering.
The projects in this guide use a student-driven approach to learning. Instead …
The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.
Project 1: Programming with Machine Learning Project 2: AI-Powered Players in Video Games Project 3: Using AI for Robotic Motion Planning Project 4: Machine Learning as a Service
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.
Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning. • Project 1: What AI Does Well and Does Not Do Well • Project 2: Training Data and Machine Learning • Project 3: Senses vs. Sensors • Project 4: Navigation and AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.
Project 1: AI Chatbots Project 2: Developing a Critical Eye Project 3: Using AI to Solve Environmental Problems Project 4: Laws for AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
In this guide, students’ exploration of AI is framed within the context …
In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.
Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.
Tell your story and show it with data, using free and easy-to-learn …
Tell your story and show it with data, using free and easy-to-learn tools on the web. This introductory book teaches you how to design interactive charts and customized maps for your website, beginning with easy drag-and-drop tools, such as Google Sheets, Datawrapper, and Tableau Public. You’ll also gradually learn how to edit open-source code templates built with Chart.js, Highcharts, and Leaflet on GitHub.
Hands-On Data Visualization takes you step-by-step through tutorials, real-world examples, and online resources. This book is ideal for students, educators, community activists, non-profit organizations, small business owners, local governments, journalists, researchers, or anyone who wants to take data out of spreadsheets and turn it into lively interactive stories. No coding experience is required.
Learn more about this open-access web edition, based on the book manuscript we submitted to our publisher, O’Reilly Media, Inc., which we have permission to freely share under the terms of our contract. Readers may purchase the publisher’s improved and copyedited version, in print or ebook editions. Figure numbering and other details vary between this open-access web edition and the publisher’s editions.
The tenth-anniversary edition of a foundational text in digital media and learning, …
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
Engineering manager Erica Gomez, program manager Jerome Holman, and Microsoft founder Bill …
Engineering manager Erica Gomez, program manager Jerome Holman, and Microsoft founder Bill Gates explain how a computer's hardware and software work together.
In this book we aim to introduce you both to the Haskell …
In this book we aim to introduce you both to the Haskell language, from the very basics to advanced features, and to computer programming in general. We urge seasoned programmers to be especially patient with this process. In all likelihood, the languages you are most familiar with differ greatly from Haskell, and habits from those languages might make it more difficult to understand how things work − they are simple, but different. Face learning to see the world through the warped mindset of a functional programmer as an adventure in a brave new world, which will bring you understanding valuable far beyond the boundaries of any language.
Steganography is the science and art of hiding messages in plain sight …
Steganography is the science and art of hiding messages in plain sight so only the sender and intended recipient know the existence of a message. Steganography can be characterized as security through obscurity. Through this lesson, students experience a portion of the engineering design process as they research steganography and steganographic methods; identify problems, criteria and constraints; brainstorm possible solutions; and generate ideas. These are the critical first steps in the engineering design process, often overlooked by students who want to get to the "doing" phases—designing, building and testing. In computer science, a thorough design phase makes program implementation much easier and more effective. Students obtain practice with a portion of the design process that may be less exciting, but is just as important as the other steps in the process.
The purpose of this book is to teach new programmers and scientists …
The purpose of this book is to teach new programmers and scientists about the basics of High Performance Computing. Too many parallel and high performance computing books focus on the architecture, theory and computer science surrounding HPC. This book speaks to the practicing chemistry student, physicist, or biologist who need to write and run their programs as part of their research.
Hodges’ Health Career (Care Domains) Model provides a conceptual framework upon which …
Hodges’ Health Career (Care Domains) Model provides a conceptual framework upon which users can map problems, issues and solutions across four knowledge domains: Interpersonal; Sociological; Scientific; & Political (Autonomy). The public may also be taught to use the model, enabling engagement, understanding and concordance in planning and outcome evaluation.
Brian Hodges' original notes, a resources page and links (800+) are included. Additional material on health informatics and the potential role of visualization in care assessment and evaluation can also be found.
In April 2006 a blog related to Hodges' model was created: 'Welcome to the QUAD':
http://hodges-model.blogspot.com/
The blog includes a bibliography and a growing archive of posts that are also tagged. There are plans to create a new website using the content management system Drupal. There is an eclectic mix posts that includes examples of using the domains of the model.
You can contact Peter Jones at h2cmng @ yahoo.co.uk and through twitter:
Lecture for the course "CSC 59970 – Intro to Data Science" delivered …
Lecture for the course "CSC 59970 – Intro to Data Science" delivered at the City College of New York in Spring 2019 by Grant Long as part of the Tech-in-Residence Corps program.
Homework for the course "CSC 59970 – Intro to Data Science" delivered …
Homework for the course "CSC 59970 – Intro to Data Science" delivered at the City College of New York in Spring 2019 by Grant Long as part of the Tech-in-Residence Corps program.
Homework for the course "CSC 59970 – Intro to Data Science" delivered …
Homework for the course "CSC 59970 – Intro to Data Science" delivered at the City College of New York in Spring 2019 by Grant Long as part of the Tech-in-Residence Corps program.
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