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CS Fundamentals 2.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.12: A Royal Battle with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.1: Your Digital Footprint
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In collaboration with **Common Sense Education**, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.2: Move It, Move It
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This lesson will work to prepare students mentally for the coding exercises that they will encounter over the length of this course. In small teams, students will use physical activity to program their classmates to step carefully from place to place until a goal is achieved.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.3: Sequencing with Angry Birds
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Using characters from Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.4: Programming with Angry Birds
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Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.5: Programming with Harvester
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Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.6: Getting Loopy
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As we start to write longer and more interesting programs, our code often contains a lot of repetition. In this lesson, students will learn about how loops can be used to more easily communicate instructions that have a lot of repetition by looking at the repeated patterns of movement in a dance.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/06/2023
CS Fundamentals 2.7: Loops with Harvester
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to pick corn more efficiently on Code.org.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.8: Loops with Laurel
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In this lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. A new `get treasure` block is introduced to help her on her journey.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 2.9: Drawing Gardens with Loops
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.10: Loops with Rey and BB-8
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.11: Harvesting Crops with Loops
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In the preceding stage, students used loops to create fantastic drawings. Now they're going to loop new actions in order to help the harvester collect multiple veggies growing in large bunches.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.12: Looking Ahead with Minecraft
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.13: Sticker Art with Loops
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.14: The Big Event
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.15: Build a Flappy Game
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In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.16: Chase Game with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.17: Picturing Data
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Data can be used to help students understand their world and answer interesting questions. In this lesson, students will collect data from a Play Lab project and visualize it using different kinds of graphs.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 3.18: End of Course Project
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This capstone lesson takes students through the process of designing, developing, and showcasing their own Play Lab projects! To ensure this process goes smoothly, we have provided a step-by-step structure for students to follow, from planning on paper to coding on our website. In addition, we offer ideas to help teachers facilitate a showcase finale!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023