These games support student development of the concept of ordered pairs as they play to win each game.
- Subject:
- Geometry
- Mathematics
- Material Type:
- Activity/Lab
- Game
- Provider:
- Mathwire
- Date Added:
- 04/08/2023
These games support student development of the concept of ordered pairs as they play to win each game.
An interactive applet and associated web page that provide step-by-step instructions on how to copy a line segment using only a compass and straightedge. The animation can be run either continuously like a video, or single stepped to allow classroom discussion and thought between steps. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that provide step-by-step instructions on how to divide a line segment into any number of equal parts, using only a compass and straightedge. The applet starts with a given line segment and ends with that segment divided into n parts. In the applet n=5, but the construction works for any n. The animation can be run either continuously like a video, or single stepped to allow classroom discussion and thought between steps. The text on the page has printable step-by-step instructions. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
This short video and interactive assessment activity is designed to teach first graders about counting rectangles, squares, and triangles in composite figures.
This short video and interactive assessment activity is designed to teach fourth graders about counting right angles in a turn.
This challenging problem and brainteaser gives first graders an opportunity to compose and decompose squares.
This short video and interactive assessment activity is designed to teach third graders about counting vertices and sides in various shapes.
In these lessons students will explore the paintings of Horace Pippin and Wayne Thiebaud and the mobiles of Alexander Calder to discover and practice math and visual art concepts. Background and biographical information about the work of art and artist, guided looking with class discussion, and activities with worksheets using mathematical formulas and studio art provide the framework for each lesson.
This short video and interactive assessment activity is designed to teach fourth graders about counting the angles in a closed figure.
This short video and interactive assessment activity is designed to teach fifth graders about counting the number of perpendicular lines.
In this video segment from Cyberchase, the CyberSquad must get into a vault before Hacker, Buzz and Delete by cracking a code of shapes and numbers.
An interactive applet and associated web page that demonstrate the properties of a cube. A 3-D cube is shown in the applet which can be interactively manipulated using the mouse. Research has shown that some younger students have difficulty visualizing the parts of a 3D object that are hidden. To help with this, the student can rotate the cube in any axis simply by dragging it with the mouse. It can also be 'exploded' - where a slider gradually separates the faces to reveal the ones behind. The cube can also be made translucent so you see through it to the other side. Applet can be enlarged to full screen size for use with a classroom projector, and printed to make handouts. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
CurvedLand is an applet for showing what the world would look like with different geometry. It is named CurvedLand in tribute to the science fiction novel, Flatland, by Edwin Abbott, which describes the adventures of a two-dimensional being who is visited by a stranger from the third dimension.
One of the central ideas of Einstein's theory of relativity is that space and time curve in response to the matter and energy within them. A curved space is one that doesn't obey the usual laws of Euclidean geometry: the angles of a triangle don't generally add up to 180 degrees, the circumference of a circle isn't pi times the diameter, parallel lines can either converge towards each other or move apart, and so on.
Since the geometry we observe is very close to Euclidean, however, it is hard for most of us to picture what this difference would mean physically. If you draw a circle and a diameter, how could the ratio be anything other than pi? To answer this question, imagine that as you move around in space the shapes of objects appear to distort. This is what happens in curved space. If you draw a circle around yourself and then start walking around it to pace out the circumference, it will look to you like you are walking along a constantly changing ellipse.
CurvedLand illustrates this distortion as it would appear in a two-dimensional curved space. The structure is similar to a mapping program. You can place objects of different shapes in different places in the world and then move around the space to see what they look like from different perspectives.
This short video and interactive assessment activity is designed to teach fourth graders about describing patterns using letters.
This short video and interactive assessment activity is designed to teach third graders about describing patterns using letters.
Students learn how to use wind energy to combat gravity and create lift by creating their own tetrahedral kites capable of flying. They explore different tetrahedron kite designs, learning that the geometry of the tetrahedron shape lends itself well to kites and wings because of its advantageous strength-to-weight ratio. Then they design their own kites using drinking straws, string, lightweight paper/plastic and glue/tape. Student teams experience the full engineering design cycle as if they are aeronautical engineers—they determine the project constraints, research the problem, brainstorm ideas, select a promising design and build a prototype; then they test and redesign to achieve a successful flying kite. Pre/post quizzes and a worksheet are provided.
This lesson unit is intended to help teachers assess how well students are able to: Select appropriate mathematical methods to use for an unstructured problem; interpret a problem situation, identifying constraints and variables, and specify assumptions; work with 2- and 3-dimensional shapes to solve a problem involving capacity and surface area; and communicate their reasoning clearly.
Students learn about the mathematical characteristics and reflective property of ellipses by building their own elliptical-shaped pool tables. After a slide presentation introduction to ellipses, student “engineering teams” follow the steps of the engineering design process to develop prototypes, which they research, plan, sketch, build, test, refine, and then demonstrate, compare and share with the class. Using these tables as models to explore the geometric shape of ellipses, they experience how particles rebound off the curved ellipse sides and what happens if particles travel through the foci. They learn that if a particle travels through one focal point, then it will travel through the second focal point regardless of what direction the particle travels.
This short video and interactive assessment activity is designed to teach third graders about determining unknown angles in parallelograms.
This short video and interactive assessment activity is designed to teach third graders about determining unknown angles in trapezoids.