Scientific research and design is traditionally made to be published in books …
Scientific research and design is traditionally made to be published in books or magazines by use of text and images. The arrival of digital media and internet changed this dramatically and allowed new possibilities and far better accessibility of this work. Be this as it may, it is still paramount that the accuracy and completeness of published scientific work is maintained. This course will focus on this integrated concept, the learning of how to successfully make and publish your own website. In 6 lectures the several aspects of traditional scientific research will be treated by using the contemporary media. The course has the following study goals, that correspond with the given assignments and lectures: publishing own study and design work; making your work retrievable for others by use of key words; making use of digital media to describe own work; describing and evaluating of own work; making a bibliography and iconography; intrepretenting an image as a scientific document;describing in key words; compare images scientifically; deducting design types from image comparison; deducting design concepts from image comparison; deducting design models from image comparison; deducting design programs from image comparison; integrating different design concepts and becoming acquainted with research methods; defining an object of research, problem field, target field, design tools, own competence and context of research; formulating a site, context factors, motivation, design program, contribution, intended results and planning; justifying, referring and concluding of own work; giving and receiving professional critique.
Web Accessibility for Developers is a technical book aimed primarily at programmers. …
Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.
This book was written for a one-semester course in web design for …
This book was written for a one-semester course in web design for students in Ryerson’s Faculty of Communication and Design (FCAD) and may also be useful for high school, community college, or training center courses on beginning web design — or for anyone who wants to read the book and complete the tutorials on their own. The goal of the book is to provide students with a reference on some of the latest web design practices that is short and to-the-point, low-cost, and readily accessible.
This complete set of course materials contains all files used for in-class …
This complete set of course materials contains all files used for in-class activities and labs, a full set of lecture slides, project assignments, and a test bank. Topics covered include:
HTML Basics CSS Images Page Layout Tables Forms Multimedia JavaScript
This open course for Web Technologies and Application Development was created through …
This open course for Web Technologies and Application Development was created through a Round Ten Affordable Learning Georgia Mini-Grant for Ancillary Materials Creation.
The course includes original study guides, lectures, and examples within these topics:
HTML CSS JavaScript Dynamic HTML HTML Forms PHP User Experience Web App Security Web 2.0 Mobile Web
The website for the course also features student websites created during the KSU course with Dr. Zheng.
Web-based Website Design Reading and Resource List and Course Schedule CSE 629 …
Web-based Website Design Reading and Resource List and Course Schedule
CSE 629 Web-based Website Design
Students will create a professional, business, or education related website using free webbased software, widgets, and training. Course emphasizes learning by doing and following best practices for creating user-friendly web sites. Designed to train and develop web design skills as well as develop the ability to work with and employ free, online tools. By closely learning one system, students can apply that knowledge and easily integrate with other systems available online.
Collection of lots of learning activities, such as CSS Challenges, Javascript Challenges …
Collection of lots of learning activities, such as CSS Challenges, Javascript Challenges and others which can be used in a group environment or on your own.
The 'Hour of Code' is a nationwide initiative by Computer Science Education …
The 'Hour of Code' is a nationwide initiative by Computer Science Education Week and Code.org to introduce millions of students to one hour of computer science and computer programming. Created by Pamela Fox.
Through four lesson and four activities, students are introduced to the logic …
Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO MINDSTORMS(TM) NXT robots. Students apply new programming tools move blocks, wait blocks, loops and switches in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students are introduced to the basic concepts of computer programs, algorithms and …
Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.
Students learn about infrared energy and how it is used to sense …
Students learn about infrared energy and how it is used to sense the surrounding environment. They review where infrared falls on the electromagnetic spectrum and learn how infrared sensors work, as well as various ways engineers and scientists create and apply infrared technology to study science and collect information for security, communications, medical, research and other purposes. Pre/post-quizzes and a take-home assignment are provided. Learning the concepts prepares students to conduct the associated activity in which they design and program Arduino-controlled robots that use IR sensors to follow a line and make designated stops, much like the automated guided vehicles used in industry and commerce.
More researchers are preregistering their studies as a way to combat publication …
More researchers are preregistering their studies as a way to combat publication bias and improve the credibility of research findings. Preregistration is at its core designed to distinguish between confirmatory and exploratory results. Both are important to the progress of science, but when they are conflated, problems arise. In this webinar, we discuss the What, Why, and How of preregistration and what it means for the future of science. Visit cos.io/prereg for additional resources.
This book accompanies the Accessibility Maze, a game developed to teach the …
This book accompanies the Accessibility Maze, a game developed to teach the basics of web accessibility for those new to the topic. Or, for anyone else who wants to see how fun learning about web accessibility can be. You should try the maze before reading this book, to get the full effect of the game.
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