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Simulating the Bug
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Educational Use
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Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to design a solution to the modification, implement and test it using different population patterns The result of this process is an evolution of the original app.

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
The Singularity Isn’t Nigh and Here’s Why
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CC BY-NC-ND
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Short Description:
Students in an undergraduate seminar in Cognitive Science share what they've learned, regarding the state of the field in AI research. While AI work is remarkable, even the most astonishing projects are a far cry from replicating human intelligence. Why is that? Well, for one, humans have yet to pin down their own intelligence.

Long Description:
Students in an undergraduate seminar in Cognitive Science share what they’ve learned, regarding the state of the field in AI research. While AI work is remarkable, even the most astonishing projects are a far cry from replicating human intelligence. Why is that? Well, for one, humans have yet to pin down their own intelligence. While work in AI may eventually point humans towards an answers to pressing questions regarding the nature of consciousness and matters of intelligence, at this present moment, the hard problem of consciousness is still that: a problem without a solution.

Word Count: 17607

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Psychology
Social Science
Material Type:
Textbook
Date Added:
06/24/2020
Sled Hockey Design Challenge
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Educational Use
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Students are tasked with designing a special type of hockey stick for a sled hockey team—a sport designed for individuals with physical disabilities to play ice hockey. Using the engineering design process, students act as material engineers to create durable hockey sticks using a variety of materials. The stick designs will contain different interior structures that can hold up during flexure (or bending) tests. Following flexure testing, the students can use their results to iterate upon their design and create a second stick.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Geometry
Mathematics
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Date Added:
12/19/2018
Social World Sensing via Social Image Analysis from Social Media
Only Sharing Permitted
CC BY-NC-ND
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This work explores seven topics from various subject areas (global public health, environmentalism, human rights, political expression, and human predation) through social imagery and data from social media.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Information Science
Material Type:
Textbook
Provider:
New Prairie Press Open Book Publishing
Date Added:
11/11/2020
Software Engineering
Unrestricted Use
CC BY
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This course presents software engineering concepts and principles in parallel with the software development life cycle. Topics addressed include the Software Development Life Cycle (SDLC), software modeling using Unified Modeling Language (UML), major phases of SDLC (Software Requirements and Analysis, Software Design, and Software Testing), and project management. Upon successful completion of this course, the student will be able to: demonstrate mastery of software engineering knowledge and skills, and professional issues necessary to practice software engineering; discuss principles of software engineering; describe software development life cycle models; learn principles of software modeling through UML as a modeling language; identify major activities and key deliverables in a software development life cycle during software requirements and analysis, software design, and software testing; apply the object-oriented methodology in software engineering to create UML artifacts for software analysis and requirements, software design, and software testing; apply project management concepts in a software engineering environment to manage project, people, and product; participate as an individual and as part of a team to deliver quality software systems. This free course may be completed online at any time. (Computer Science 302)

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Assessment
Full Course
Homework/Assignment
Reading
Syllabus
Textbook
Provider:
The Saylor Foundation
Date Added:
04/11/2023
Software Engineering Program (Grades 6-12)
Conditional Remix & Share Permitted
CC BY-NC-SA
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The Software Engineering Program (SEP) is a multi-year, comprehensive, standards-aligned computer science education program for grades 6 to 12. The goals of the program are:

-Increase the number of high school graduates, particularly from traditionally underrepresented groups, that are ready to pursue new and emerging technology-driven roles across industries.

-Develop student computational thinking and problem-solving skills in real-world contexts.

The SEP curriculum gives students instruction and experience in the following areas: computer programming, robotics, web design, physical computing, and game design. SEP students participate in local and central hackathons, and in work-based experiences with major industry leaders and partners.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
04/11/2023
The Spec UI framework
Conditional Remix & Share Permitted
CC BY-SA
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Spec is the default UI framework for Pharo. To build UI’s in Spec existing widgets or even complete UI’s are reused and configured to form a new UI.

This book first shows the basics of Spec and how it enables reuse of UIs. It then treats UI layout in detail before moving on to explaining the management of windows. Some of the more advanced widgets are also discussed as well as the dynamic features of Spec. Lastly, the book also contains a chapter with tips and tricks.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Date Added:
04/11/2023
Special ProcessingJS functions
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Some Rights Reserved
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Pamela explains the special predefined ProcessingJS functions that we use for drawing and interaction, like `draw()` and `mouseMoved()`.

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Interactive
Lesson
Provider:
Khan Academy
Provider Set:
Khan Academy
Date Added:
04/11/2023
Squeak by Example
Conditional Remix & Share Permitted
CC BY-SA
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Squeak is a modern open-source development environment for the classic Smalltalk-80 programming language. Despite being the first purely object-oriented language and environment, Smalltalk is in many ways still far ahead of its successors in promoting a vision of an environment where everything is an object, and anything can change at run-time.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Date Added:
04/11/2023
Starting with particles
Conditional Remix & Share Permitted
CC BY-NC-SA
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First we'll explore a single particle under the influence of gravity. Click here to check out the Effects lesson.

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Graphic Arts
Visual Arts and Design
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Date Added:
04/11/2023