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The Programming Historian 2: From HTML to List of Words (part 1)
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In this two-part lesson, we will build on what you’ve learned about Working with Webpages, learning how to remove the HTML markup from the webpage of Benjamin Bowsey’s 1780 criminal trial transcript. We will achieve this by using a variety of string operators, string methods and close reading skills. We introduce looping and branching so that programs can repeat tasks and test for certain conditions, making it possible to separate the content from the HTML tags. Finally, we convert content from a long string to a list of words that can later be sorted, indexed, and counted.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Diagram/Illustration
Provider:
Center for History and New Media
Date Added:
04/11/2023
The Programming Historian 2: Output Keywords in Context in HTML File
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CC BY
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This lesson builds on Keywords in Context (Using N-grams), where n-grams were extracted from a text. Here, you will learn how to output all of the n-grams of a given keyword in a document downloaded from the Internet, and display them clearly in your browser window.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Diagram/Illustration
Provider:
Center for History and New Media
Date Added:
04/11/2023
The Programming Historian 2: Python Introduction and Installation
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CC BY
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This first lesson in our section on dealing with Online Sources is designed to get you and your computer set up to start programming. We will focus on installing the relevant software – all free and reputable – and finally we will help you to get your toes wet with some simple programming that provides immediate results.

In this opening module you will install the Python programming language, the Beautiful Soup HTML/XML parser, and a text editor. Screencaps provided here come from Komodo Edit, but you can use any text editor capable of working with Python. Here’s a list of other options: Python Editors. Once everything is installed, you will write your first programs, “Hello World” in Python and HTML.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Diagram/Illustration
Provider:
Center for History and New Media
Date Added:
04/11/2023
The Programming Historian 2: Transliterating non-ASCII characters with Python
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CC BY
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This lesson shows how to use Python to transliterate automatically a list of words from a language with a non-Latin alphabet to a standardized format using the American Standard Code for Information Interchange (ASCII) characters. It builds on readers’ understanding of Python from the lessons “Viewing HTML Files,” “Working with Web Pages,” “From HTML to List of Words (part 1)” and “Intro to Beautiful Soup.” At the end of the lesson, we will use the transliteration dictionary to convert the names from a database of the Russian organization Memorial from Cyrillic into Latin characters. Although the example uses Cyrillic characters, the technique can be reproduced with other alphabets using Unicode.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Diagram/Illustration
Provider:
Center for History and New Media
Date Added:
04/11/2023
The Programming Historian 2: Working with Text Files
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CC BY
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In this lesson you will learn how to manipulate text files using Python. This includes opening, closing, reading from, and writing to .txt files.

The next few lessons will involve downloading a web page from the Internet and reorganizing the contents into useful chunks of information. You will be doing most of your work using Python code written and executed in Komodo Edit.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Diagram/Illustration
Provider:
Center for History and New Media
Date Added:
04/11/2023
Programming Languages: Application and Interpretation
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CC BY-NC-SA
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Unlike some other textbooks, this one does not follow a top-down narrative. Rather it has the flow of a conversation, with backtracking. We will often build up programs incrementally, just as a pair of programmers would. We will include mistakes, not because I don’t know the answer, but because this is the best way for you to learn. Including mistakes makes it impossible for you to read passively: you must instead engage with the material, because you can never be sure of the veracity of what you’re reading.

The main programming language used in this book is Racket. Like with all operating systems, however, Racket actually supports a host of programming languages, so you must tell Racket which language you’re programming in.

This textbook has been used in classes at: Brown University, Cal Poly, Columbus State University, Northeastern University, NYU, Reed College, UC-San Diego, UC-Santa Cruz, University of Rhode Island, University of Utah, Westmont College, Williams College, and Worcester Polytechnic Institute.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Provider:
Brown University
Date Added:
04/11/2023
Programming a Robot
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Educational Use
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In this video segment from Cyberchase, the CyberSquad breaks down an action into a series of steps in order to program a robot to do what they need it to do.

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Engineering
Geometry
Mathematics
Physical Science
Physics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Date Added:
08/29/2008
Programming for the Web: From Soup to Nuts: Implementing a complete GIS web page using HTML5, CSS, JavaScript, Node.js, MongoDB, and Open Layers
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CC BY
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This book is designed to be used as a class text but should be easily accessible to programmers interested in Web Programming. It should even be accessible to an advanced hobbyist.

The original goal behind this text was to help students doing research with me in Web based mapping applications, generally using Open Layers. The idea was to provide persistent storage using REST and simple http request from JavaScript to store the data on a server.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Provider:
Gettysburg College
Date Added:
09/11/2018
Programming in C++ — The C++ Language, Libraries, Tools, and Other Topics (Lecture Slides and Video Lectures)
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CC BY-NC-ND
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LECTURE SLIDES ABSTRACT:

The abstract for the lecture slides is as follows:

This document, which consists of approximately 2500 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard.

C++ Programming Language. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), concurrency (memory models, and happens-before and synchronizes-with relationships), compile-time computation, and various other topics (e.g., copy elision and initialization).

C++ Standard Library and Various Other Libraries. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail.

Software Tools. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy and Clang Static Analyzer), code sanitizers (e.g., ASan, LSan, MSan, TSan, and UBSan), debugging and testing tools (e.g., Valgrind, LLVM XRay, and Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), version control systems (e.g., Git), code coverage analysis tools (e.g., Gcov, LLVM Cov, and Lcov), online C++ compilers (e.g., Compiler Explorer and C++ Insights), and code completion tools (e.g., YouCompleteMe, and LSP clients/servers).

Other Topics. An assortment of other programming-related topics are also covered, including: data structures, algorithms, computer arithmetic (e.g., floating-point arithmetic and interval arithmetic), cache-efficient algorithms, vectorization, good programming practices, software documentation, software testing (e.g., static and dynamic testing, and structural coverage analysis), and compilers and linkers (e.g., Itanium C++ ABI).

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Engineering
Material Type:
Lecture Notes
Provider:
University of Victoria
Date Added:
04/11/2023
Programming with MATLAB
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CC BY
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The best way to learn how to program is to do something useful, so this introduction to MATLAB is built around a common scientific task: data analysis. Our real goal isn’t to teach you MATLAB, but to teach you the basic concepts that all programming depends on. We use MATLAB in our lessons because: we have to use something for examples; it’s well-documented; it has a large (and growing) user base among scientists in academia and industry; and it has a large library of packages available for performing diverse tasks. But the two most important things are to use whatever language your colleagues are using, so that you can share your work with them easily, and to use that language well.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Information Science
Mathematics
Measurement and Data
Material Type:
Module
Provider:
The Carpentries
Date Added:
04/11/2023
Programming with Python
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CC BY
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The best way to learn how to program is to do something useful, so this introduction to Python is built around a common scientific task: data analysis. Arthritis Inflammation We are studying inflammation in patients who have been given a new treatment for arthritis, and need to analyze the first dozen data sets of their daily inflammation. The data sets are stored in comma-separated values (CSV) format: each row holds information for a single patient, columns represent successive days. The first three rows of our first file look like this: 0,0,1,3,1,2,4,7,8,3,3,3,10,5,7,4,7,7,12,18,6,13,11,11,7,7,4,6,8,8,4,4,5,7,3,4,2,3,0,0 0,1,2,1,2,1,3,2,2,6,10,11,5,9,4,4,7,16,8,6,18,4,12,5,12,7,11,5,11,3,3,5,4,4,5,5,1,1,0,1 0,1,1,3,3,2,6,2,5,9,5,7,4,5,4,15,5,11,9,10,19,14,12,17,7,12,11,7,4,2,10,5,4,2,2,3,2,2,1,1 Each number represents the number of inflammation bouts that a particular patient experienced on a given day. For example, value “6” at row 3 column 7 of the data set above means that the third patient was experiencing inflammation six times on the seventh day of the clinical study. So, we want to: Calculate the average inflammation per day across all patients. Plot the result to discuss and share with colleagues. To do all that, we’ll have to learn a little bit about programming.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Information Science
Mathematics
Measurement and Data
Material Type:
Module
Provider:
The Carpentries
Date Added:
04/11/2023
Programming with R
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CC BY
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The best way to learn how to program is to do something useful, so this introduction to R is built around a common scientific task: data analysis. Our real goal isn’t to teach you R, but to teach you the basic concepts that all programming depends on. We use R in our lessons because: we have to use something for examples; it’s free, well-documented, and runs almost everywhere; it has a large (and growing) user base among scientists; and it has a large library of external packages available for performing diverse tasks. But the two most important things are to use whatever language your colleagues are using, so you can share your work with them easily, and to use that language well. We are studying inflammation in patients who have been given a new treatment for arthritis, and need to analyze the first dozen data sets of their daily inflammation. The data sets are stored in CSV format (comma-separated values): each row holds information for a single patient, and the columns represent successive days. The first few rows of our first file look like this: 0,0,1,3,1,2,4,7,8,3,3,3,10,5,7,4,7,7,12,18,6,13,11,11,7,7,4,6,8,8,4,4,5,7,3,4,2,3,0,0 0,1,2,1,2,1,3,2,2,6,10,11,5,9,4,4,7,16,8,6,18,4,12,5,12,7,11,5,11,3,3,5,4,4,5,5,1,1,0,1 0,1,1,3,3,2,6,2,5,9,5,7,4,5,4,15,5,11,9,10,19,14,12,17,7,12,11,7,4,2,10,5,4,2,2,3,2,2,1,1 0,0,2,0,4,2,2,1,6,7,10,7,9,13,8,8,15,10,10,7,17,4,4,7,6,15,6,4,9,11,3,5,6,3,3,4,2,3,2,1 0,1,1,3,3,1,3,5,2,4,4,7,6,5,3,10,8,10,6,17,9,14,9,7,13,9,12,6,7,7,9,6,3,2,2,4,2,0,1,1 We want to: load that data into memory, calculate the average inflammation per day across all patients, and plot the result. To do all that, we’ll have to learn a little bit about programming.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Information Science
Mathematics
Measurement and Data
Material Type:
Module
Provider:
The Carpentries
Date Added:
04/11/2023
Project: Create your own character
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Some Rights Reserved
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Now it's your turn to show your stuff! Press play for instructions. To start your project you need to make a modification to this code and then click spin-off. "By participating in this activity, you acknowledge that similar characters may be independently created and you agree to waive any claims against Pixar or Khan Academy for any similarities between the images you produce and independently created characters."

Subject:
Applied Science
Computer Science
Computer, Networking and Telecommunications Systems
Graphic Arts
Visual Arts and Design
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Date Added:
04/11/2023
Project Management for Instructional Designers
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CC BY-NC-SA
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Project Management for Instructional Designers (PM4ID) is a textbook about project management tailored specifically for instructional designers, intended for use in graduate programs in educational technology. This book is based on a pre-existing openly licensed textbook donated to the commons by a benefactor who desires to remain anonymous. It has been collaboratively revised and updated by students and faculty at the University of Saskatchewan.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Provider:
University of Saskatchewan
Date Added:
05/26/2021
Project: Mobile Application & Product Development
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CC BY-NC-SA
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Project Assignment for the course "CSCI 380 - Mobile Application and Product Development" delivered at John Jay College in Spring 2019 by Bhargava Chinthirla and Eric Spector as part of the Tech-in-Residence Corps program.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Activity/Lab
Provider:
CUNY Academic Works
Provider Set:
John Jay College of Criminal Justice
Date Added:
04/11/2023
Project Organization and Management for Genomics
Unrestricted Use
CC BY
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Data Carpentry Genomics workshop lesson to learn how to structure your metadata, organize and document your genomics data and bioinformatics workflow, and access data on the NCBI sequence read archive (SRA) database. Good data organization is the foundation of any research project. It not only sets you up well for an analysis, but it also makes it easier to come back to the project later and share with collaborators, including your most important collaborator - future you. Organizing a project that includes sequencing involves many components. There’s the experimental setup and conditions metadata, measurements of experimental parameters, sequencing preparation and sample information, the sequences themselves and the files and workflow of any bioinformatics analysis. So much of the information of a sequencing project is digital, and we need to keep track of our digital records in the same way we have a lab notebook and sample freezer. In this lesson, we’ll go through the project organization and documentation that will make an efficient bioinformatics workflow possible. Not only will this make you a more effective bioinformatics researcher, it also prepares your data and project for publication, as grant agencies and publishers increasingly require this information. In this lesson, we’ll be using data from a study of experimental evolution using E. coli. More information about this dataset is available here. In this study there are several types of files: Spreadsheet data from the experiment that tracks the strains and their phenotype over time Spreadsheet data with information on the samples that were sequenced - the names of the samples, how they were prepared and the sequencing conditions The sequence data Throughout the analysis, we’ll also generate files from the steps in the bioinformatics pipeline and documentation on the tools and parameters that we used. In this lesson you will learn: How to structure your metadata, tabular data and information about the experiment. The metadata is the information about the experiment and the samples you’re sequencing. How to prepare for, understand, organize and store the sequencing data that comes back from the sequencing center How to access and download publicly available data that may need to be used in your bioinformatics analysis The concepts of organizing the files and documenting the workflow of your bioinformatics analysis

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Genetics
Information Science
Life Science
Mathematics
Measurement and Data
Material Type:
Module
Provider:
The Carpentries
Date Added:
04/11/2023
Protecting Your Online Privacy: A Hands-On Workshop for Non-Techies
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CC BY-NC-SA
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This resource guide was created as an accompaniment for a hands-on, three-hour workshop on the basics of online privacy and security in a Canadian context. The workshop is designed for young adults and adults with basic computer/phone/online skills: we assume participants know how to get online, how to do basic internet searches, and how to install simple tools and software on their devices. The workshop is most often taught in public library settings.

This guide provides:
- an overview of security and privacy
- information about key privacy technologies including ad blockers, tracking detection, basic encryption tools, secure messaging tools and password management
- some "advanced" information on Virtual Private Networks (VPNs), Tor, private email services, and more
- instructional guides for basic tools, customized for Windows, MacOS, Android, iOS and ChromeOS devices

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Textbook
Date Added:
04/11/2023
Proyectos prácticos de IA para el aula: Una guía para maestros de informática
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CC BY-NC-SA
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Los proyectos de esta guía utilizan un enfoque centrado en los alumnos para el aprendizaje. En lugar de solo aprender acerca de la IA con videos o conferencias, los alumnos que realizan estos proyectos son participantes activos en la exploración de ella. En el proceso, los estudiantes trabajarán directamente con tecnologías innovadoras de IA, participarán en actividades no en línea para ampliar su comprensión de cómo funcionan las tecnologías de IA y crearán diversos productos auténticos
desde modelos de aprendizaje automático hasta videojuegos— para demostrar su aprendizaje.

PROYECTO 1: Programación con aprendizaje automático
PROYECTO 2: Jugadores asistidos por IA en videojuegos
PROYECTO 3: Uso de la IA para planificar movimientos robóticos
PROYECTO 4: El aprendizaje automático como un servicio

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
04/05/2024
Proyectos prácticos de IA para el aula: Una guía para maestros de primaria
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CC BY-NC-SA
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Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.

PROYECTO 1: Lo que la IA hace bien y lo que no hace tan bien
PROYECTO 2: Datos de entrenamiento y aprendizaje automático
PROYECTO 3: Los sentidos comparados con los sensores
PROYECTO 4: Navegación e IA

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
04/05/2024
Proyectos prácticos de IA para el aula Una guía para maestros de secundaria
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CC BY-NC-SA
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Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.

PROYECTO 1: Chatbots de IA
PROYECTO 2: Desarrollo de una mirada crítica
PROYECTO 3: Uso de la IA para resolver problemas del medio ambiente
PROYECTO 4: Leyes para la IA

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
04/05/2024