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CS Fundamentals 5.1: Sequencing in the Maze
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In this set of puzzles, students will begin with an introduction (or review depending on the experience of your class) of Code.org's online workspace. There will be videos pointing out the basic functionality of the workspace including the `Run`, `Reset`, and `Step` buttons. Also discussed in these videos: dragging Blockly blocks, deleting Blockly blocks, and connecting Blockly blocks. Next, students will practice their _sequencing_ and _debugging_ skills in the maze.
Debugging is an essential element of learning to program. Students will encounter some puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.2: Drawing with Loops
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.3: Conditionals in Minecraft: Voyage Aquatic
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.4: Conditionals with the Farmer
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This lesson introduces students to `while` loops and `if / else` statements. _While loops_ are loops that continue to repeat commands as long as a condition is true. While loops are used when the programmer doesn't know the exact number of times the commands need to be repeated, but the programmer does know what condition needs to be true in order for the loop to continue looping. `If / Else` statements offer flexibility in programming by running entire sections of code only if something is true, otherwise it runs something else.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.5: Simon Says
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In this lesson, students will play a game intended to get them thinking about the way commands need to be given to produce the right result. This will help them more easily carry over to Sprite Lab in the upcoming lessons.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.6: Swimming Fish with Sprite Lab
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In this lesson, students will learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. Sprites are characters or objects on the screen that students can move, change, and manipulate. Behaviors are actions that sprites will take continuously until they are stopped.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.7: Alien Dance Party with Sprite Lab
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This lesson features Sprite Lab, a platform where students can create their own interactive animations and games. In addition to behaviors, today students will incorporate user input as events to create an "alien dance party".

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/06/2023
CS Fundamentals 5.8: Private and Personal Information
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Developed by Common Sense Education, this lesson is about the difference between information that is safe to share online and information that is not.

As students visit sites that request information about their identities, they learn to adopt a critical inquiry process that empowers them to protect themselves and their families from identity theft. In this lesson, students learn to think critically about the user information that some websites request or require. They learn the difference between private information and personal information, as well as how to distinguish what is safe or unsafe to share online.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 5.9: About Me with Sprite Lab
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By creating an interactive poster with SpriteLab, students will apply their understanding of sharing personal and private information on the web.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.10: Simulating Experiments
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By running a simple simulation in Sprite Lab, students will experience how computing can be used to collect data that identify trends or patterns. After running the simulation multiple times, students will have an opportunity to make a prediction about how changing a variable in the simulation might impact the outcome, and then test that hypothesis.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.11: For Loop Fun
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We know that loops allow us to do things over and over again, but now we’re going to learn how to use loops that have extra structures built right in. These new structures will allow students to create code that is more powerful and dynamic.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.12: For Loops with Bee
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Featuring Bee, this lesson focuses on `for` loops and using an incrementing variable to solve more complicated puzzles. Students will begin by reviewing loops from previous lessons, then they'll walk through an introduction to `for` loops so they can more effectively solve complicated problems.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.13: For Loops with Artist
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In this lesson, students continue to practice `for` loops, but this time with Artist. Students will complete puzzles combining the ideas of variables, loops, and `for` loops to create complex designs. At the end, they will have a chance to create their own art in a freeplay level.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.14: The Internet
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Even though many people use the internet daily, not very many know how it works. In this lesson, students will pretend to flow through the internet, all the while learning about connections, URLs, IP Addresses, and the DNS.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.16: Virtual Pet with Sprite Lab
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In this lesson, students will create an interactive Virtual Pet that looks and behaves how they wish. Students will use Sprite Lab's "Costumes" tool to customize their pet's appearance. They will then use events, behaviors, and other concepts they have learned to give their pet a life of its own!

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.17: The Power of Words
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Students consider that while they are enjoying their favorite websites they may encounter messages from other kids that can make them feel angry, hurt, sad, or fearful. They explore ways to handle cyberbullying and how to respond in the face of upsetting language online.

Students discuss all the ways they use technology for communication and explore the similarities and differences between in-person and online communication. Students then brainstorm ways to respond to cyberbullying.

For more information, please visit: [r common-sense-media-power-of-words]

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.18: Crowdsourcing
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In computer science, we face some big, daunting problems. Challenges such as finding large prime numbers or sequencing DNA are almost impossible to do as an individual. Adding the power of others makes these tasks manageable. This lesson will show your students how helpful teamwork can be in the industry of computer science.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023
CS Fundamentals 6.19: Digital Sharing
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Loaned to Computer Science Fundamentals by the team over at Copyright and Creativity, this lesson exists to help students understand the challenges and benefits of respecting ownership and copyright, particularly in digital environments. Students should be encouraged to respect artists’ rights as an important part of being an ethical digital citizen.

Subject:
Computer Science
Computer, Networking and Telecommunications Systems
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
04/11/2023